![]() ![]() ![]() That’s even with some bugs and quality of life issues." " D ivinity: Original Sin 2 isn’t just one of the best role-playing games in years (or since the first game, conveniently enough) – it’s one of the finest RPGs of all time. It’s a grand adventure where you bond with a memorable cast of amazing characters. The nature of its combat is tactical and nuanced like XCOM, both new and old, and Wasteland 2, forcing you think about your decisions while pushing for synergy among your allies. It’s a computer role-playing game in the same vein as Baldur’s Gate 2, Pillars of Eternity and the old-school Fallout games. Larian Studios’ Divinity: Original Sin 2 isn’t just an in-depth, epic and expansive triumph on the boundless potential of choice though. Providing so much choice is difficult as is – how could you crush the average gamer with it? How do you build a compelling narrative experience, keeping in mind every single occurrence that could unfold? There are very few games that push these boundaries and really let you play how you want to play. ![]() It’s amazing to think how games disguise that illusion, making us believe our actions are limitless…even as we know deep down they’re not. Choice is often an illusion in today’s role-playing games. ![]()
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